I have not spoken much about Ganked lately, but I have modified the library to use Boost shared pointers for memory management, Boost graph library for path finding algorithms, Boost serialization for map state, and I have created google V8 bindings to the library for use in Node.js .I have recently started working on the Android interface to the game server. for the QuickAction bar, I used the great code provided by Lorensius in his Blog Post on QuickActions. The great RPG icons for the interface concept are coming from Ails as part of the collection you can find at Ails' Deviant Art RPG Collection.

At the moment, persistence works, you select a location and it gives you the option to change the current item or clear the existing item.







